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Digital Face Painting

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Slashgear brings us a story of pushing the technology envelope:

Projecting computer graphics onto buildings or rooms to make them digitally come alive isn’t new, but how about if your canvas is a living, moving, human face? Omote does just that, a combination of real-time face tracking and projection mapping that takes a model’s face and turns it into something far more mesmerizing, even as it moves around.

It’s the incredible handiwork of a team led by Nobumichi Asai, which brings together digital designers, CGI experts, and make-up artists. Combined, they create what seems to be the electronic equivalent of makeup.

omote-2

Technical details are scant at this stage, unfortunately. Judging by the video, however, there’s an initial scanning stage – in which presumably the contours of the model’s face are mapped – and then the graphics are overlaid and manipulated in real-time to follow.

Asai is no stranger to projection mapping, having worked with Subaru and other companies in the past to put CGI onto everything from cars through docks to buildings. Most of the time, however, the subject of the projection is stationary.

Meanwhile, Microsoft is known to be working on its own projection-based immersive environment, dubbed IllumiRoom, which expands Xbox One games from out of the TV and to cover the rest of the room’s surfaces.

What does this amazing visual effect have to do with Burners? Well, those visiting Caravansary this year will be lucky enough to see a large-scale demonstration of similar technology.

Taking the facial mapping theme one step further is Shogyo Mujo – a major Honararium grant art installation this year. The piece is a 3o-foot high Giant Skull with 3d projection mapping. The project raised $17,561 from 103 backers on Kickstarter, smashing its $10,000 goal.

 

Matthew Clarke at VICE’s Creators Project bring us the story:

 


 

Re-blogged from VICE.com

 

A 30-Foot Skull Will Ignite Burning Man In A Blaze Of Projection Mapped Glory

Every year at the end of August, tens of thousands of people swarm into the Nevadan desert to form the anything-goes steampunk ‘civilization’ of Black Rock City for Burning Man. Known for— among other things— being an incubator forincredible high-tech art projects, while the yearly arts and culture festival has it’s own glossary as well as a list of ten guiding ‘principles,’ as with any city, it’s meant to be experienced. With a plethora of art installations, and even its own Department of Public Works, their website admits that, “trying to explain what Burning Man is, to someone who has never been to the event, is a bit like trying to explain what a particular color looks like to someone who is blind.” Or,explaining steampunk to a bunch of insects.

Perhaps, then, the best way to dig into the upcoming phenomenon is to investigate its premiere artworks: set to debut on August 25 in Black Rock City, Shogyo Mujo is a collaborative installation between artist Joshua Harker and designer Bart Kresa that reminds us of these projection mapped Mexican gods, in the best way possible. Featured as part of the Caravansary theme of this year’s Burning Man, the two have spent the entire past year collaborating on the 30-ft projection mapped skull, despite never meeting in person.

Out of the 60 honorarium installations at the festival, Shogyo Mujo is perhaps the most technologically-complex. Veronique Pittman, a community organizer in the arts and humanitarian fields, and the instigator and producer of Shogyo Mujo’s Kickstarter campaign, explained, “The piece brings together the work of Joshua Harker, his deep knowledge of the human form and Bart Kresa, one of the worlds most respected, visually engaging projection mappers. Hours of artistic content will animate every part of the skull, symbolizing our hopes, dreams, imagination and our spiritual connection to the universe.”

It all began with Harker’s original project, Crania Geodesica: Illuminati, which first premiered at the La Calaca festival in Mexico. Part of a Dia de los Muertos celebration, at that point, standing 8 feet high, the humble paper skull was illuminated with an original, self-produced illustration by Harker. A talented multimedia artist, Harker has been at work connecting 2D and 3D worlds for some time, spanning mediums including (but not limited to) forensic software, projection design, and 3d printing. It’s all in a day’s work, though; Harker currently holds the #1 most-funded sculpture project in Kickstarter history.

The other side of the project comes from projection mapping extraordinaire Bart Kresa. As the Founder and Master Projection Designer at BARTKRESA design, Kresa holds 23 years of industry experience in illustration and technical direction. Producing large-scale digital environments for grand architectural spaces, his firm constantly collaborates with design teams around the world.

Combined with Kresa and his team’s support, Harker’s installation will be realized by 8 projectors on top of 4 towers, providing a 360-degree projection mapping experience for the 4-story tall muslin sculpture. And if that’s not enough of an ongoing spectacle, the piece is set to culminate in its own immolation to symbolize the release of its spirit, and the ephemeral nature of all life.

Shogyo Mujo is set to open as an integral part of the Black Rock City art festival on August 25th. We spoke to Bart Kresa and Joshua Harker about the project:

The Creators Project: So, what first attracted you to skulls?  

Joshua Harker: It’s just such a historically intriguing and powerful image. The root of my fascination is likely in the obvious connotations with mortality… not in a morbid way, but in regards to the human experience. I’ve studied anatomy in both artistic and scientific depth for years now, and have an affinity for the beauty of the skull, specific and limitless metaphor associated. Much of the sculptural work I’ve been doing for the last few years has been more about reinterpreting form and incorporating various technologies as a medium. In this method, the subject is actually secondary in the process for me, versus the more classical approach. I can’t really think of a better sculptural symbol than the skull, so it’s become a standard for me to play with.

 

How did your initial installation develop into the current piece for Burning Man?  

I did my very first projection tests on one of my paper models, but the first full realization of the piece was at the La Calaca festival in San Miguel De Allende, Mexico, last year for Dia de Muertos. That’s where I met Veronique, and started collaborating with her. I built an 8-foot planar sculpture of the design, and created an animation sequence for it that I mapped and projected. In preparation for the possibility of Burning Man, I revised the design into a construction based on its geodesic vertices, and edges. Using this new design, I recently built a new 8-foot skull for the Bedford Gallery’s “Skull Show”. The piece was made using 1/4″ dowel rods, skinned in fabric, and projected upon – very clean. I just completed another slightly larger, temporary outdoor public installation in Seattle’s Carkeek Park using found sticks from the area. That piece was not skinned or projected. The naked geodesic frame is very cool, and worthy of it’s own presentation. The change from planar to a vertices, and edge construction is what’s allowing for me to build this at such a large scale.

 

14074400763skulls

 

Bart, what did you first think about 3D projection mapping a skull?

Bart Kresa: We typically project onto large-scale architectural surfaces like palaces, and stadiums. When Veronique approached us about doing a project at Burning Man last year with a skull, I felt it was an interesting opportunity to map something from 360 degrees. I loved the concept, and we discussed doing it last year, but there wasn’t enough time. I am very excited the Burning Man organizers approved the project this year, and happy at the attention it’s received so far even before the festival.

So what does the title, Shogyo Mujo, mean to the piece? And how did it come about? 

Joshua Harker: The title came from Bart’s camp. It’s Japanese for one of the 3 marks of the Dharma, which states that all things are impermanent. This couldn’t be more appropriate for the overall concept of the piece, which represents our physical state as a temporary vehicle for us to realize our higher selves. The sculpture represents the physical, and the projections symbolize our imaginations, hopes, and dreams. The burn at the end represents the grand release of the spirit. So, what’s left of us after all that, either metaphorically or literally? I believe what carries on is found somewhere in the sharing of the best of ourselves… that is what this piece is ultimately about.

 

The concept of the work seams oddly versatile. From the Christian roots of Dia de Muertos to Burning Man’s spiritual desires, it transitions between worlds, events, cultures and dogma. Would you describe the piece as ‘universal?’

The concept is overtly spiritual, but despite the name, it’s not based on any particular religion or ideology, which I guess is what you’ve already said. I’d hope that the piece speaks for itself in some kind of universal language but I’m going with “monumental burning portal between 4 dimensions” as an elevator speech.

Bart: Yes, I believe this installation is quite universal. People are often afraid of skulls but with a celebration like Dia de Los Muertos there is something to be said about the idea of remembering those who have passed, and acknowledging the entire history that existed before us. In that sense the skull concept can be very universal. As an artist, my hope is to bring people together in peace and love by projecting amazing imagery.

 

Where does your piece diverge most from Joshua’s original?

This project is all about collaboration. What I love is the freedom both Josh and my team have to create & design the imagery. Josh and I regularly Skype to get on the same page about the latest developments. He shares his work on the sculpture, and I share our projection designs.

Joshua, in the first conception of the piece, what role did technology play? 

Joshua: Originally it was just an exercise in simplifying the form into a geometric shape while maintaining its identity. I had created a very realistic skull that I’ve used as the base model for my 3d printed filigree skulls. I worked that model backwards into a planar geodesic representation. From there I created a 2d pattern that I could cut & fold out of paper back into a physical 3d sculpture. This ended up being profoundly useful in the process of jumping back and forth from a 3d virtual world into reality one. Particularly in that I’m also going back to 2 dimensions to create the images used for projecting onto a 3 dimensional objects. So I look at all this technology as a bridge between the 2D, and 3D.  Bringing animation into the loop allows me to start experimenting with the 4th dimension (time) as well… especially when you bring an event or performance experience into the realm of an installation.

 

How do you see digital technology as shaping the significance, or meaning of this piece?

Bart: The skull is like our canvas, projection adds a way to make it come alive and create that extra layer of audience engagement. By using multiple high power projectors to project bright and colorful high resolution images, we have the ability to change the tone and theme of the imagery throughout the duration of the event. I think this piece is significant because it shows we can create amazing installations in the harshest environments. Setting up to run a dynamic installation for 7 days in the harsh conditions of the desert is quite a challenging feat.

Has the environment and scale of Desert Rock City affected the design of the project? 

My challenge at Burning Man is primarily environmental; we have tons of experience projection mapping onto all types of architecture throughout the world, but we’re typically in clean, controlled, environments with easy access to large amount of power. Creating a 7-day installation in a very harsh desert environment with limited amounts of power is a challenge in itself.

Joshua: Besides the obvious technical aspects of the design and construction due to scale and environmental considerations it really has affected the way I consider presenting an idea, particularly to a large audience. This has taken my work beyond the physical piece into creating an experience. I’m on a much bigger artistic playground in that respect.

What type of imagery will be projected on the skull? And what has inspired the projections?

Bart: We are creating a variety of themes for the event, from traditional Dia de Muertos illustrations, to dynamic designs based on fantasy, and organic designs based on nature themes, and material generated by my team, which consists of amazing illustrators from Japan, Poland, and the US. The designs are customized to the very specific dimensions and contours of the skull. Our inspiration comes from everywhere, my travels, and my discussions with Josh.

And how do you hope people respond?  

Joshua: I would hope it genuinely touches people and that the level of exploration, excitement, and enthusiasm we’ve put into the project is evident & felt as something real.

I want people to come away from the piece with more of an experience than simply as a witness. I want to show people things in a delightfully overwhelming way allowing them to feel larger than life and small at the same time.  There’s a lot going on at Burning Man but I’m hoping to tap into that part of the audience’s mental capacity.  This is the right time, place, audience, and piece to make that happen.

Bart: I hope people enjoy it as an art installation, with the hope that they experience a true sense of awe seeing it in such a unique location.

Finally, is this the last we’re going to see of Shogyo Mujo?

Joshua: We’ll see… there’s already talk about other installations possibly incorporating different subjects & themes, but this one is special & will be unique unto itself.  In a further attempt to bridge 2D, 3D, & 4D I’d like to spin the actual physical sculpture while matching the mapping to it while it’s rotating. There’s significant technical consideration in doing that so we’ll see if an opportunity comes up for such a project.

Bart: My hope is that new iterations of Shogyo Mujo can travel the world at events similar to Burning Man.

To learn more about the piece, visit Bart Kresa’s and Joshua Harker’s websites, and be sure to check back in for documentation of Shogyo Mujo when it exhibits at Burning Man.

shogyu mujo


Filed under: Art Tagged: 2014, 3d, art, art projects, city, event, festival, kickstarter, laser, projection

St Art Ups Posing as Playa Art [Update]

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Burner Anarchist Jim has brought this to our attention:

An interesting tidbit that might be worth a blog post… the Honorarium art piece Dreambox, is a front for a startup called Dreamus. They’ve got a profile on Angelist saying ‘they’re launching at Burning Man 2014″

https://angel.co/dreamus

There are many startup folks at burning man, some of which do subtle promotion. If you want to call your camp at 7:15 and H ‘My Startup’ Camp, alright, lame, but whatever. However, slapping your brand on an honorarium art piece (which was funded by BM and part of the price you paid for your ticket) and then using participant’s emails and videos to seed your startup website is incredibly offensive, IMO, and completely against the ethos of the event.

I’m all for supporting burners. If I meet someone in SF at a coffee shop, I’ve got an instant connection, and, sure, I’m more willing to support their art project or startup or whatever. But someone that’s blatantly promoting their for-profit company on playa? That’s someone that doesn’t get the event or anything about it.

Of course, there’s enough other people out there now that don’t get the event, that promoting a company probably won’t be seen as a big deal. So maybe a blog post about it will just give them additional promotion. Who knows… but there’s the story.

Sure enough, Dreamus are trying to raise money on Angel List, on the back of their Burning Man honorarium art grant. Their business model is to take 5% of all donations.

Is it time yet for us to stop saying “the only commerce at Burning Man is ice and coffee”?

www.Dreamus.com is a social platform for you to share your life-long dreams, goals, ideas and intentions with others. On Dreamus people follow each others dreams so that they receive notifications as new goals are created and old goals are completed. The platform allows you to comment on each others dreams, donate to each others dreams, share each others dreams and soon enough, join each others dreams. We are monetizing it by taking 5% of all donations.

We have built a Solar Powered Video booth called The Dreambox and brought it to Burning Man twice, capturing HD video of thousands of people stating their life-long dream to the camera. This summer we are showing these dreams to the world for the first time ever, on Dreamus.com.

This summer Dreambox 3.0 will also be back to Burning man, but this time it will be LIVE, with an internet connection, and a video feed of people’s dreams. We expect to go viral, but we know its silly to even say that. www.facebook.com/projectdreambox

Here’s what Burning Man said about the Art Honorarium grant for this project:

The Dreambox is a video booth that allows you to input your email and record a statement of your life’s dreams, goals and intentions into a HD camera. Your video will then be linked to your own private account on a brand new web platform specifically designed to allow other people to follow and support your dreams. It also includes an outdoor theater, where your dreams can be watched by other burners during the week.

They also promoted the project on their Ignite Channel affiliate.

Digging a bit deeper, we find that this project has been going since 2012 – and is brought to us by the creator of the famous “Oh The Places You’ll Go” Dr Seuss-themed Burning Man video.

From the Huffington Post, 2012:

Six months ago, filmmaker Teddy Saunders posted the inventive short film, Oh! The Places You’ll Go At Burning Man, and received nearly two three million hits on YouTube… Oh! The Places You’ll Go at Burning Man scored a well-deserved Best Short Film Award at this year’s New Media Film Festival in Los Angeles

…The DreamBox is a solar-powered video booth that the public can walk into and speak about their greatest dream, or aspiration in life. Using the power of film and social media, Saunders believes those dreams can and will come true.

Custom designed from the ground up featuring an interactive touch screen interface allowing the dreamer to see himself or herself, rehearse their dream, and type in their contact info needed for others to be able to reach out to them. The DreamBox contains an intricate lighting system with LED soft boxes and back lighting, making the dreamer look flawless on camera. Behind the dreamer is a green screen, which will be swapped out with cinematographic time lapse video that thematically supports them.

Saunders says, “Basically, it’s designed so the dreamers look as epic as possible when speaking their dreams.”

During the day the DreamBox is covered with shiny rainbow-colored mylar. At night, it will glow with high-powered LED lights, allowing it to be seen from a half a mile away.

When the project appears online as a web series, anyone will be able to watch the “dreamers” share their life goals. As each dreamer speaks, their Email address will be embedded into the video allowing viewers to contact them to help make his or her dreams materialize into reality.

Their first installation captured almost 300 dreams. No word on how many of those it helped to come true. There are only 17 listed on their web site – how do they decide “What Dreams May Come”?

From Reddit:

It was out there. Teddy didn’t catch as many dreams as he wanted to, some sort of technical problems (somebody said it was dusty or something).

They managed to record 284 dreams, although the goal was 3-5k recordings.

As I watch the dreams now I see how powerful a single voice can be. We are all united, each with remarkable ideas to make the world a better place. All you have to do is share your dreams and together we can change our destiny.

Cheers and thank you again for making this dream possible.

Teddy

 

[Update 8/18/14 7:51pm]

I’ve watched a couple of their videos and thought about what they’re doing. I kinda like the idea. Use Burning Man and the Internet to make peoples’ dreams come true. I would contribute to one of the projects (the Give Wildlife Rights dream). The cute girls will probably get a disproportionate share of funding, that would be interesting to follow. Different things resonate in different ways in different networks. Providing a consistent format for absorbing and replaying the data makes it easy to see a variety of dreams and choose which ones you support. Burning Man is probably the world’s greatest collection of dreamers, but they could do this at Comic Con or Glastonbury or Oracle World. The Dreambox could be the next kickstarter and change the world, or it could be a clumsy attempt from the tech industry to link themselves to Burning Man – like Intel SiMan.

While I agree with many of Anarchist Jim’s comments, my personal opinion is that this party has grown up to become one big money fest now, it’s time to stop denying that and just embrace it. BMOrg should do everything they can to help startups, including using the money we provide them with to give small amounts of funding to a small number of them. Hell, they should use more of the money to fund more startups with larger donations! For $30 million a year, the Burner community ought to be able to spin off a few startups. Maybe then raving really could change the world.

 

[Update 8/17/14 8:58 PM]

They’re a to-do list for your entire life, according to Dreamus themselves. If it was a charity asking for a donation, it would be slightly cuter than a startup looking for investors on angel list and monetizing other peoples money in the meantime:

Project Dreambox was first created on Kickstater as Teddy Saunders and Paola Baldion raised $29,277 to build a solar powered video booth that allows people to record 30-second statements of their life-long dreams, goals and intentions into an HD camera.

They called it The Dreambox. They then brought this Dreambox to Burning Man, where they collected dreams from people all over the world. Now, with the addition of lead programmer, Nicholas Juntilla, they have built a place for these dreams to take shape online…

Dreamus is a place to collaborate on dreams with others.

We’ve all heard the term, thoughts become things. The Secret is about the Law of Attraction. The idea of manifesting your own destiny by painting a picture of the specific goals necessary to be building your dream project, working your dream job, and living your dream life.

We feel that identifying your dreams is the most important thing you could do in life because it creates a motivational drive and direction in your day-to-day actions.

By puting your life’s intentions online and allowing others to follow, you make a promise to yourself and your peers. We believe that this promise can improve your destiny.

We like to think of Dreamus as the to-do list for your life and we hope that it will enable us to live better lives, together.

Saving the world with Burning Man, Dreamus, and The Secret. One dream at a time, hopefully the 5% cut on each dream – whether fulfilled or not – is enough to pay for all the data storage required to record everyone’s dreams (condensed into a few minutes).

300 dreams, that’s got to be at least $10 for a memory stick.

I bet this data, when linked to dreamers Facebook profiles and Yahoo or Gmail accounts, phone numbers – is a dream indeed, for electronic marketers swimming in the lucrative sea of Big Data. It would appear their business model gives them a 100% cut of revenue from that, quite independently from any dream manifestation.

 


Filed under: Art Tagged: 2012, 2014, art projects, city, commerce, ideas, kickstarter, scandal

Crank Out Some Dope Beats

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“Beats. Phat beats. Dope beats. Dirty beats. Clean beats. Killer beats. Mad beats. Everyone loves beats. Then there’s the drop. Folks just love the drop…I suppose some may love the drop more than the beat. But you always have to wait for the drop – don’t you?” 

Not any more. Anita’s Drop Ship presents a self-powered dubstep system. Wind the crank, and spin up the tension for the drop.

Aux.TV reports:

anitas drop shipLike water, breathable air, and fossil fuels, dubstep is a  precious and limited resource. Or at least it used to be! In response to one of the greatest challenges facing humanity, a team of developers and music lovers have made a machine that can generate an endless stream of dubstep. Its inspiration came when one of the founders’ friends, Anita,wandered Burning Man 2013 for days looking for a fat beat drop but never managed to find one. They thought, why not end the suffering?

Anita’s Dropship, as their machine is called, uses an algorithmic composition that generates music and beats in realtime, never repeating the same passage twice. But here’s where it gets really exciting. It has a crank that listeners turn to build up the intensity of the music, until a red button on the front lights up, and then, BAM!, the Dropship produces a nasty, earth-shaking beat drop.

Look out for this puppy on the Playa, they raised nearly $3000 for their $1000 Kickstarter campaign.

They tested it on animals:

It’s great to see simple, wholesome, fun Burning Man projects – it’s not only about building 100-ft+ towers with 100+ teams and $100,000+ budgets. Sometimes you don’t have to pretend you’re saving the world, you can just have a laugh, dial a hand crank, and lose your shit with the drop.

Read more at http://www.kickstarter.com/projects/764304211/anitas-dropship/

The motivation for Anita’s Dropship came at Burning Man 2013 when Anita spent an entire night running between sound camps and art cars. She loved the dubstep sound (it’s so popular these days!), but never once heard the fabled “Drop”. This was very surprising to her brother and boyfriend (that’s two different people, mind you), as the dubstep genre is known for gratuitous and overbearing drops. At once motivated to rectify their beloved’s disappointment, her brother and boyfriend (still two different people) pledged to make the drop available to Anita whenever she wanted. Anita’s Dropship was born.

The Dropship is Born! - by Whoops
The Dropship is Born! – by Whoops

The Dropship is a device which plays never-ending always-changing dubstep. Two cranks on either side of the crate are used to build the drop, but only when the big red nuclear launch button is pressed will epic dubs will be dropped. You’ll never hear the same thing twice!

Anita, who has a Dubship named after her

Anita, who has a Dubship named after her

For better or worse, everything in our world has become customisable. Gone are the days of cookie cutter, one-size-fits-all, mass produced trinkets and baubles. These days, everyone wants their own unique snowflake. And why not with music too? Why should everyone be satisfied with listening to the latest pop-tart MP3 mobile stream, when we can all have our own unique remixes? Music on demand isn’t about getting what you want when you want, it’s about getting it how you want!

Anita’s Dropship does exactly that. When you’re tired of waving your hands in the air, no need to wait for the coked-out DJ to finally press play on the next track. Hit the button yourself and enjoy the immediate satisfaction of a big fat drop.

Rauri has put together a sound system that will absolutely blow away your tutu. Four full stacks all running off of a super quiet two kilowatt generator. We tried it out at home, but the neighbors complained. So we took it to Toxic Beach in San Francisco for a full bass workout.

To quote some passers-by, “We came for the view, but stayed for the beats.”

How can we ship drops without transportation!? What good is a caravansary if we can’t travel on the road to get there!? We’ve been fortunate enough this year to receive a donation of an old golf cart which has seen many burns over the years. It’s a fixer upper, and we need help restoring it to health and a new purpose!

Team Dropship delivers!
Team Dropship delivers!

The musical component of the Dropship is written by Mr. Christmas in London. The entire algorithmic composition runs on a mobile phone, which lies at the heart of the Dropship. All of the music is generated in realtime, with most sounds also synthesized using state-of-the-art generative and procedural music techniques. We guarantee that you’ll never hear the same thing twice and it will never get boring. Here is a work-in-progress example of the ambient portion of the track for your listening pleasure.


Filed under: Art Tagged: 2014, art projects, event, festival, funny, ideas, kickstarter, music

Embrace Environmental Sustainability

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embrace burn 2014

photo: Mortesha, facebook

from webcast embrace burn

http://www.ustream.tv/recorded/52028165

The burn starts at 6:45. That blue stuff looks gnarly – glue?

Interesting that they burned it in the day time. Looking at the stream now, it is whiteout conditions and also looks very windy, so perhaps another storm is expected.

MOOP collection, post-event

MOOP collection, post-event

The Embrace creators were originally looking for a permanent home for their structure, but it seems the MOOP Monster may have forced it to burn.

160,000 lbs of wood was burned. The structure cost $266,000, of which $52,000 came from Kickstarter. Outraged gender-fluids took to BMIR to complain that Alpha looked too masculine, and Omega looked too feminine. They look like big artworks to me, not actual people. People have arms and legs, more like that big Man Person thing they keep showing.

Some comments from Burners on Facebook:

Bill: This is beautiful and touching… and i know im an ass for thinking/saying this- but I can’t help but think about all the pollution from all of this… Oh well… carry on!

Electra: It is beautiful but incredibly irresponsible.

Michael: Bill, keep it in proportion; any decent forest fire is multiples of this, and you can’t make experiential omelettes without breaking some eggs.
Electra: Michael, I’m guessing you don’t have children.
CptnSmashy: Pollution? Irresponsible? You people call yourselves ‘BURNERS” for fuck’s sake. Burning Man is not some kind of hippy love carbon neutral environmentalist unicorn fart gathering namaste dust worshiping ritual, it is organized chaos and they burn shit. LOTS of shit.

Christi: I get the sentiment, but the CO2 emissions from actually burning things at Burning Man is just the icing on the tip of the iceberg. I’d love to see people commit to a lower-carbon burn in all the other ways– transportation, how much stuff gets brought out, how much excess stuff is bought and thrown away, etc. It would be interesting to do the math and see what kind of a reduction would be needed to “pay for” the burns. On a cumulative basis (x pounds CO2/70,000 people), I’d bet it wouldn’t take all that much to bring the math in line, as long as everyone (including all those Techexecs) did their share. C’mon PDiddy- ditch the jet and join the rest of the dirt hippies in their tents & shade structures!!

They did the math in 2007, for the Green Man. See here.

Haysteev: My opinion is that the huge expense (500K in this case, 150-300K for Man or Temple), gas and manpower to harvest wood around the globe, the volunteering, materials and fundraising to build, to then truck it out to the desert to burn for 6 days….is wasteful and I feel like Burners should be more highly considerate of the state of the planet and humanity. What could burners have done with that money and volunteering energy? OR…how about disassemble it and move it from city to city, to inspire other people off-playa? Isn’t that what BMORG wants to do? To spread BM culture off-playa? Lead by example.

Amber: they didnt know if they were going to allow this to burn because the wood wasn’t really the right wood to burn.They finally decided to burn it because it would be moopier taking it apart than burning it…it wasnt the wood burning it was that it had glue in it and it wasnt “approved”wood…i can’t remember what type of wood it was…one of the engineers at Ill Ville told me when we were on their art car…but I was drunk so i dont remember

We’ll let Anastasia have the last word: This is just reflection of our entire civilization, people, deal with it

What do you think, Burners? If, like 75% of us think, there is room in the world for more Burning Man-esque events, should we try to make them environmentally sustainable? Or should they always be temporary, wasteful, impermanent, symbolizing this ancient ritual ceremony of death-and-rebirth?

 


Filed under: Art Tagged: 2014, burn, city, complaints, embrace, environment, festival, future, ideas

2014 Photos

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photo: Peter Ruprecht

photo: Peter Ruprecht

Thanks to all the photographic artists who helped to capture the images of Burning Man 2014 to share with the community. If you have a photo collection you’d like to be listed here, please add it to the comments.


 

An incredible collection here from Peter Ruprecht, with a few celebrity sightings.

Tomas Loewy’s collection is here, and he has combined them into a video for us

80 photos from Julian Walter.

Rolling Stone has a selection of Burning Man’s trippiest photos by Scott London.

Michael Holden has some great photos, including an interactive panorama of the Souk.

photo: Michael Holden

photo: Michael Holden

Michael Tosner presents this time-lapse:

Patrick Roddle specializes in portraits.

 

Stefan Spins has a song for us, “Be Here Now”

 

Mark Day presents Why The Nose?

 

Here’s a collection from Reno Melissa:

Dr Yes:

Kava Plus:

Tough times and smooth sailing from Grand Kids Collective

Smugmug has 310 photos

What Burning Man looked like while the gate was closed:

And some drone views:

embrace night pete

photo: Peter Ruprecht

photo: Peter Ruprecht

photo: Peter Ruprecht


Filed under: Art Tagged: art, art projects, city, photos, playa love, stories

7 Notable Designs

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Interior Design has some highlights from 2014.


 

Words from http://www.interiordesign.net/articles/detail/36380-7-design-highlights-at-burning-man-2014

 

Burning Man is a giant canvas…It’s easy to see why this grand experiment of pure creation, stripped of capital gain, is a mecca for many designers. We spoke to seven who say experiencing a creative environment with over 70,000 people fuels great intention of purpose and enormous amounts of positivity. Add fire, they say, and it is beyond words.

thumbs_9849-a-wheel-of-fortune-anne-stave-jill-sutherland.jpg.598x450_q90_sharpen_upscale
1. Anne Staveley and Jill Sutherland partnered in creating “The Wheel of Fortune” through their surrealist photography of Tarot. Staveley describes her burning man lessons as “tools of aweness” and the “power of possibility.” She and Sutherland spoke of this project in terms of “risk taking,” saying it awarded them “full freedom and opportunity to create on an open canvas.” It was a great opportunity to be resourceful with budget and recycled materials especially solar panels, they report. They’re even inspired to apply solar power to their professional projects.

 

hybycozo (6)

Hyperspace Bypass Construction Zone – a reference to Hitchhiker’s Guide to the Galaxy?

2. Serge Beaulieu quit his job before coming to Burning Man to complete the art project “HYBYCOZO”with co-creator Yelena Filipchuk. For him, creating at the burn means “no limitations—reach as high as you can,” he says, and taking risks to develop the “DIY hands-on approach” that he was craving professionally. Beaulieu spoke of the great rewards of “making something enjoyable and satisfying for others,” and left excited by the use of technology like laser cutting, as well as sacred geometry.

 

(In)VisibleA

3. Kirsten Berg created “IN-Visible”, inspired by Burner Kate Raudenbush’s monumental sculptures. Berg “dared herself” to learn the necessary skills on her own. Her work is kinetic in a quiet manner, with both a feminine softness yet a daring strength and integrity of construction. In creating for Burning Man, Berg developed artistic confidence, resourcefulness and adaptability. Understanding the physical context and learning from others is key to her projects’ successes, she says.

inspirereality

4. Perry Freeze and Gloria Lamb imagined a multi-sensory experience with “Inspireality Palace.” From its inception, their design intent included what they term a “conscious interactivity.” “Burning Man art produces a rare direct interaction with artists,” says Freeze. “As a result, we’ve found a desire to introduce greater interactivity into our work.” Their project was a secretive interior space with a shingled exterior constructed of repurposed materials. At night, a limed oak radial floor pattern, with its beachlike quality, gave way to a vertical surround of projected images.

 

2014 cirque gitane amy p

5. Kristen Dandalides is head of design for camp “Cirque Gitane,” a whimsical gypsy circus that travels all over the world. Her interior compositions felt part Royal and part Out of Africa. There is specialness to this kind of extravagance in the most unlikely of places—a barren desert. Silver platters and oversized carpets seem like props within a cacophony of circus-themed design elements.

 

2014 caravancicle cubes

6. Joey Rubin, a design lead for the “Lost Hotel” and “Sinbad’s Oasis” camps, described using different iterations of the same living “cubes.” Elements such as custom bed frames and linens were constructed of hardware and cloth, with much of these and other materials repurposed and constructed in 10 weeks. His process was one of “resourcefulness and adaptability,” he says, especially when designing two theme camps at the same time.

 

2014 love laura kimpton

7. Laura Kimpton and Jeff Schomberg, artists of “The Pyramid of Flaming LOVE,” incorporated interactive fire in continuing their beloved word series constructed of perforated metal letters. Burning man taught her “to think big and out of the box and to work with a team,” Kimpton says. Twelve years later, she has built eight installations with crews of up to 60 people.


Filed under: Art Tagged: 2014, art projects, city, design, photos, stories

Impossible Light

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A documentary about the Bay Lights is premiering later this month in the NYC area. Created by Burning Man Director – and Disorient founder – Leo Villareal, the $8 million Bay Lights Project is the world’s largest ever electronic art installation.

IMPOSSIBLE LIGHT reveals the drama and the daring of artist Leo Villareal and a small team of visionaries who battle seemingly impossible challenges to turn a dream of creating the world’s largest LED light sculpture into a glimmering reality. 

On March 5th, 2013, San Francisco’s skyline was transformed by an amazing sight: 25,000 LED lights that, for perhaps the first time save the 1989 earthquake, caused people to consider the Bay Bridge instead of her iconic sister. 

How did this happen? Who was behind the eight-million-dollar installation? How in the world did they pull it off? 

The story behind the making of THE BAY LIGHTS—a project whose very “impossibility made it possible”—answers these questions, revealing the drama and the daring of artist Leo Villareal and a small team of visionaries who battle seemingly impossible challenges to turn a dream of creating the world’s largest LED light sculpture into a glimmering realit 

PosterFrame_ImpossibleLight

DIRECTOR’S STATEMENT

The Bay Lights is an iconic contemporary art sculpture by internationally renowned artist, Leo Villareal. It features 25,000 LED lights strung along the 1.8 mile Western Span of San Francisco’s Bay Bridge. In 2011, I stumbled into the unbelievable concept of turning an entire region’s traffic workhorse into a stunning, abstract light sculpture that changes an entire city’s skyline every night from dusk ‘til dawn.

I first met Ben Davis, the man with this not-so-simple idea, at a charity event. He was there trying to convince people on the possibility of The Bay Lights. The idea was brand new and no one had yet thought to document such an historic achievement. I basically nudged my way in, begged them to let me bring my camera, and never looked back.

In the beginning, when the installation was still an idea, I couldn’t conceive of how they would do it. That immediately made me interested. On one side, you have paperwork, permits, and all sorts of government agencies with endless red tape. On the other, you have a massive engineering structure meant to provide a very practical service to the region, which is now being viewed as an abstract canvas for contemporary art. And on top of all that, there is the very real need for millions of dollars to appear out of thin air. All kinds of questions immediately entered my mind and suddenly the project just spoke to me; I absolutely had to witness it first-hand.

I started this project because I thought it would be amazing to chronicle the process of turning a crazy idea into a stunningly beautiful reality. Along the way, I grew to appreciate and love the often-overlooked bridge itself. For the past three years I have come to know the Bay Bridge intimately. I have climbed up, crawled under, and hung off the side of this significant structure. I’ve also been busted for breaking a few traffic laws along the way.

IMPOSSIBLE LIGHT explores what we as human beings are capable of when obstacles seem insurmountable. It’s about the human spirit of collaboration and finding a way to make the impossible possible.

FilmPage_ImpossibleLight

CAST & CREW BIOS

DIRECTOR/ WRITER/PRODUCER/CO-EXECUTIVE PRODUCER/EDITOR

- Jeremy Ambers

Jeremy Ambers is a video editor by trade and a filmmaker by passion. He graduated from SUNY Oswego in 2000 and spent much of his early adult life working for a small production company in midtown Manhattan. In 2009, Jeremy married the love of his life and moved across the country to San Francisco. While trying to build a steady flow of freelance editing work, his wife encouraged him to pursue his lifelong goal of becoming a filmmaker.

In 2011, he bought a Panasonic HVX-200A and a questionable wireless lavelier mic and caught the very early musings of lighting the Bay Bridge by complete coincidence. Jeremy spent three years obsessing over the bridge, Leo Villareal and the iconic sculpture now known as The Bay Lights, capturing its beauty and inspiration. The result of his endless dedication can be seen in his first feature length documentary film: IMPOSSIBLE LIGHT.

 

ARTIST / SUBJECT OF IMPOSSIBLE LIGHT – Leo Villareal 

Leo Villareal received a BA in sculpture from Yale University in 1990, and a graduate degree from NYU Tisch School of the Arts, Interactive Telecommunications Program. Recent exhibitions include, a survey show organized by the San Jose Museum of Art, San Jose, CA, which continues to tour several museums in the United States.  

He has completed many site specific works including, Radiant Pathways, Rice University in Houston, Texas; Mulitverse, The National Gallery of Art, Washington DC; Diagonal Grid, Borusan Center for Culture and Arts, Istanbul, Turkey; Stars, The Brooklyn Academy of Music, Brooklyn, New York, and the recently installed Hive, for the Metropolitan Transportation Authority at the Bleecker Street subway station in Manhattan. Villareal is a focal point of the James Corner Field Operations design team that will renew Chicago’s Navy Pier, and commissioned installations at Cornell University, Ithaca, New York, and The Durst Organization in New York City, will be in visible public spaces.  Villareal’s work is in the permanent collections of many museums including the  Albright-Knox Art Gallery, Buffalo, NY; The Museum of Modern Art, New York, NY;  Naoshima Contemporary Art Museum, Kagawa, Japan;  Nerman Museum of Contemporary Art, Overland Park, KS, and the National Gallery of Art, Washington, D.C.

 

SUBJECT OF IMPOSSIBLE LIGHT – Ben Davis 

Ben Davis is the visionary behind THE BAY LIGHTS and the creator of Pi In The Sky. He is founder and CEO of Illuminate the Arts, the non-profit that aims to alter the arc of human history through the creation of transformative works of public art. He is currently championing major art installations in San Francisco and beyond.

MORE INFORMATION ABOUT ‘IMPOSSIBLE LIGHT’

Official Website: www.impossiblelightfilm.com

Facebook: www.facebook.com/impossiblelight

Twitter: @baylightsfilm #findaway

Upcoming Screenings:

October, 2014

Theatrical Screening Events:

  • AMC Clifton Commons, Clifton, NJ (October 27, 2014)
  • AMC Loews Shore 8, Huntington, NY (October 29, 2014)

November, 2014

SF Urban Film Festival, San Francisco, CA (November 7, 2014)

  • Opening Night Feature-Length Film

November, 2014

Special Screening

  • San Francisco Public Library, San Francisco, CA (November 13, 2014)

November, 2014

Napa Valley Film Festival, St. Helena, CA (November 14, 2014)

 

* For a full list of upcoming screenings, visit www.impossiblelightfilm.com/events

 

 

 


Filed under: Art Tagged: 2014, art, art projects, bay lights, disorient, documentary, east coast, leo villareal, movie, new york, stories, videos

Junk ‘n Funk In The Trunk

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Ace Junkyard, “an unlikely epicenter of San Francisco’s industrial, mechanical, kinetic, maker and artist community” which has played a big, behind-the-scenes role in supporting Burner art projects, is the subject of a new documentary. They’re seeking funding of $60,000 via Kickstarter to produce it, and have only raised $16,581 so far – with 13 days to go. Click here if you would like to support the making of this documentary. For $1,000, you can be in the film, and for $10,000, you can be an Executive Producer.


from Kickstarter:

Join us in making more ART!!!

A documentary about Bill Kennedy, the magical fairy of Ace Junkyard, who helped San Francisco’s collaborative art community achieve their dream

 

Ace Junkyard seems like an impossible, mythical place. I was so struck by this place and by the man who ran it, I decided to make a movie about it. The world should know that sometimes, piles of junk can define a culture, make a huge difference and be the raw materials for art that changes the world.

Like us on Facebook | Follow us on Twitter #aceinthehole #junkyardoc

Bill in his Blondie days

Bill in his Blondie days


Ace Junkyard, run by Bill “The Junkman” Kennedy, was an unlikely epicenter of San Francisco’s industrial, mechanical, kinetic, maker and artist community. Under Bill’s stewardship, Ace evolved to provide a space for industrial artists, makers, freaks and geeks to find parts, co-conspirators, share skills and experience each other’s creations. Ace Junkyard hosted a wide range of live cultural events: music, comedy, theater, experimental performance, and of course, the Power Tool Drag Races which was aired on the Discovery Channel. Many Burning Man projects came to life and went to die here.

The magical story of Ace Junkyard is a critical look at the evolution of a one-of-a-kind space, what it brought to the community that loved it and served it, and how its untimely end continues to unite the individuals it served even years after it is gone.

If you want to see this movie, please consider supporting this Kickstarter!

Power Tool Drag Races circa 2008

Power Tool Drag Races circa 2008


WHY AM I RAISING $60,000? 

I have completed about 70% of principal photography of the film. The $60,000 I raise through this campaign will give me the resources to interview a handful of key people, such as Bill’s family, the landlady, Larry Harvey (one of the founders of the Burning Man festival), and a number of very important employees and customers of Ace Auto Dismantlers. The money will help me license footage that’s important in telling the story, employ a lawyer so I don’t screw anyone or anything up, insurance, permits, and other very necessary but too-boring-to–list things. AND, it will help me employ and feed an editor full-time to start editing this mother of a project, plus a team of people to make music, color correct, distribute and market the heck out of this film!!

WHY SHOULD YOU CARE?

By donating to this film you will:

1.    instantly become part of Ace Junkyard crew

2.    help Billy become a film star

3.    (all joking aside) get to tell the world how awesome freaks and geeks are and show how collaborative culture can literally change the world

4.    have access to lots of really really cool rewards that no one else can offer you

5.    help preserve the San Francisco underground art and culture scene

Here is the original t-shirt design by Seth that you will get if you donate at the OBTAINER level…

Seth Maxfield Malice original design

Seth Maxfield Malice original design


At the COLLECTOR level you can get a piece of original junk from the yard…hand picked by Billy…you never know what treasure you can get…it will be good I promise!

Handpicked by Bill

Handpicked by Bill


 


Filed under: Art Tagged: 2014, alternatives, art, art projects, arts, kickstarter, videos

Art Versus Money

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At the end of last month, BMOrg breathlessly announced all kinds of exciting news. They said:

(shhhh, just between you and us …) we’re working on a really really BIG project that will serve to tell the Burning Man story as it is today and into the future, and it’s gonna be RAD. You’ll know it when you see it.

On a more practical note, if you want to apply for a BRC Honorarium Art Grant for 2015, we’re changing the process, and rolling it out in mid-November … get ready, and watch for it!

It’s now past mid-November, getting into late November, and we’re still waiting. Waiting for the really really BIG RAD thing. Waiting for the new online Art Grant submission system. Waiting for BMOrg to respond to all the community concerns about Commodification Camps. Waiting for the theme (which rumor has it, is Circus). And waiting for everything else we’ve been promised that’s still “coming soon”.

I don’t know about you guys, but personally I’m sick of waiting. This event happens for a week once a year, it is now a quarter of a year since the last one. What do these people do all day, in their fancy offices with their $8.5 million year-round payroll?

The Jackedrabbit said:

jacked up rabbitY’know, used to be the months right after the Burn were pretty chill around BMHQ. It was kinda quiet. Well, that’s long gone, tell you what. Now that we’re working to foster Burning Man culture in the world year-round, there’s no downtime anymore. But hey, it’s pretty great work to be doing…our staffers are out in the field, giving lectures and talks about everything from the 10 Principles to community building to ritual, death and transformation, as part of our ongoing education program.

Perhaps the hard work they’re doing is really making some sort of difference to the world. But what about our party? What about our community? That’s what makes them $30 million a year. A little less focus on standing on a stage and talking about how great they are, and a little more focus on their customers would be nice. Especially since the unique thing about this event is we don’t buy a product that they put together for us; we make a product for them to sell.

Which brings me to the point of this post. Earlier this year, BMOrg finally announced what the 2014 Temple was going to be. Then, soon after, they announced that they’d changed their minds, and instead of Ross Asselstine’s Temple of Descendants, it was going to be David Best again with the Temple of Grace.

photo: John Goodman

photo: John Goodman. Art: David Best

We covered this in:

Temple Debacle Highlights Hypocrisy

Temple Deal Falls Through

Temple of Decent Dance?

So what really happened? Thankfully for us Burners, artist Ross Asselstine has “put his head above the parapets” and risked the eternal anger of BMOrg…by telling us the truth. And the truth is shocking.

Ross has published a paper Art Grants at Burning Man: A Way Forward outlining exactly what happened, and helpfully including some suggestions about what could be done to make things better. Let me summarize this long document, by highlighting some of the key issues.

Basically, BMOrg treats the artists like absolute shit. They ask for concessions that show their interests are purely about themselves, and their own potential to make long-term profits. They want the artists to sign their rights away in a completely one-sided contract, that shifts all the risk to the artist, and shifts almost all the upside to BMOrg. Worst of all, BMOrg can re-sell those rights to anyone, any time. If they want to sell Live Nation the rights to commercially exploit the art, so they can license them for Fiat commercials, the artist is powerless to stop them. If the artist sells their art, BMOrg takes a cut; if BMOrg profits from commercial use of the art, the artist gets nothing. And if the artist dies, BMOrg gets the art, but the estate is still saddled with all the liability.

The art grants total for 2014 was $800,000, split this year amongst 60 projects. That works out to an average of $13,333 per artist, or $12.70 per ticket. Grants above $20,000 are rare.

crude_2This is nowhere near enough to bring large art projects to the Playa, so all artists are forced to do fund-raising for at least half, probably more than three-quarters of their entire project costs. They are not allowed to use the words “Burning Man” or images of their previous art on the Playa in their fundraising efforts. The Art Grant works out to about the same as what Burning Man spends on Travel, Training and Costumes for themselves. Their $1 million+ “mysterious other” which BMOrg say goes to the BLM but the BLM says doesn’t, is more than BMOrg spends on funding art at their event.

 

image: Peter Ruprecht. Art: Bryan Tedrick

image: Peter Ruprecht. Art: Bryan Tedrick

Artists get told they have been awarded an “Art Honorarium Grant” about halfway through the burnal year, and only then do they get to see the contract they have to sign. Even if they sign it, they don’t get the money straight away – a big chunk of it, they don’t even get until months after Burning Man has ended. The pressure is on to complete their projects, so many just sign. Many artists have little in the way of tangible assets, so if they get sued, there is no real consequence. Or, if they can find someone to give them insurance (a process BMOrg provides no assistance in), the $1 million policy cap is enough to protect them. Artists are not generally experienced business people, so I wouldn’t be surprised if some don’t even realize what they are signing, in their haste to be “recognized” by Burning Man Arts. Most lawyers would advise their clients not to sign such a one-sided contract without requesting modifications; a $13k art grant barely gives the artists enough to pay a lawyer in the first place.

Some of the most egregious issues with this contract are:

  1. BMOrg profits if the artist sells their art outside Burning Man. BMOrg can commercially license the images to anyone for royalties, and sub-license or transfer this right to anyone. However, the artist can’t do that.
  2. When the artist dies, BMOrg owns their art.
  3. Artists must get separate insurance, despite BMOrg’s event policy and ticket liability disclaimer.
  4. In addition to #3, if there is any claim against BMOrg related to the art, Artists must pay that claim in its entirety, including all BMOrg’s legal costs and any payout from BMOrg’s insurance.
  5. Artists cannot provide use the grant to provide food for their workers – BMOrg are literally starving artists.
  6. Artists cannot pay themselves anything for dedicating a massive amount of their time to the Burning Man project.
  7. Artists must pay BMOrg a daily rate for use of equipment and lighting.
  8. If they score less than Green on the MOOP map, they can forfeit their entire grant. Meanwhile, $17,000/head Commodification Camps get a Red MOOP score, without any consequence.
  9. Artists don’t actually get all the money from the Grant before Burning Man. A large percentage of it is paid in November or even January, after the event. If the artists breach even one clause, they can forfeit their entire grant.
  10. The contract says “Integrity is the cornerstone of responsibility for every Recipient”, and yet there is no corresponding clause stating that BMOrg has a responsibility to act with integrity.
  11. It requires all the work to be done on the artist’s premises. This is patently absurd, since the art has to be constructed and configured on the Playa.

BMOrg deny commission or commercial licensing rights to the artists, while they claim rights to license the co-copyright, and also sub-license it. The whole contract seems designed to keep the artists poor, and therefore servile.

The issue of transferring insurance responsibility to the artist – with a blanket indemnity clause that says if BMOrg is sued, the artist will pay all the costs of BMOrg’s legal defense and any payout from BMOrg’s insurance too – seems to create a potential liability for anyone who funds an art project. The damaged party could go after those who provided the funds to enable the art, if the artist themselves is not the one with assets.

BMOrg has far more money and resources than any of the artists. They spend $1.4 million a year on lawyers and accountants, almost double what they spend on art. BMOrg are required by the BLM to have their own liability insurance for the event – in 2013, they spent $532,632 on insurance. It would be easy for them to say: “in exchange for all the commercialization rights we take from you, and can pass on to anyone, we will cover you with our insurance policy. If something happens at Burning Man, the injured party will need to deal with our insurance company and our legal team”. As well as protecting the artists who make the event so photogenic and media-worthy, this would protect the Burners who contribute to funding the art. Remember that to get a ticket, you “voluntarily assume the risk of serious injury or death”.

ticket 1998

Have you noticed how in all the media publicity surrounding the event, the photographers sometimes get credited, but the artists never do? Burners.Me are as guilty of that as anyone else, but how are we supposed to know who the artist is behind a given art car or art piece? It seems that BMOrg, who control the placement of the art, the funding of the art, and the commercial use of the images of the art, are in a position to know. They should make an effort to identify and promote the artists involved. How many people work full-time in their media department, 6? How many in their art department, 2? That’s a lot of resources that could be used to help promote the artists who slave away to create the photo ops.

Bliss Dance, by Marco Cochrane

Bliss Dance, by Marco Cochrane

Larry Harvey is fond of saying “no artist at Burning Man has ever signed their work” – a statement that I find a little hard to believe. But it seems that’s the way BMOrg wants it: they would prefer the artists to remain unknown, unfunded, starving, and unable to profit from their work – while BMOrg can use the same work to bring in multi-million dollar Commodification Camps, get articles written about them in the Wall Street Journal and Bloomberg and Rolling Stone, and earn royalties for themselves from someone else’s hard work.

What really motivates these BMOrg people? Is it supporting the Arts – or controlling them? Is it creating a space for a temporary community to form – or profiting from that? Is it bringing rich people and poor people together in a level playing field – or elevating themselves to the level of the ruling class? Is it promoting artists – or promoting themselves?

Here’s some of what Ross said in describing how the process of being selected as the Temple artist went down:

The review period started two weeks later than the previous year and ran three weeks longer than expected. All art projects were going to start five weeks late. Considering the temple is one of the biggest pieces out there and 22 weeks was now 17 weeks, I was in fetal position on the couch anticipating the tightening workload in the coming months. I has set aside six months of my life to do this and it was going to be very, very hectic if the piece was selected. Friends called …..“we know a secret!”, major artists invited me to parties to celebrate the award weeks before I had heard formally. I curled up on the couch, watching the time tick away waiting for a call. WTF. 

On March 23rd I got an email to call Burning Man and later that day during a phone call….notification of the award. I was thrilled…The small core crew I had listed on my submission was ecstatic. We laughed, felt that tingle of excitement and looked at each other knowing we had all done big things before and were ready to make this the best it could be. We raised glasses and then went at it hard. The entire “Temple Crew” was behind us and we ran like heck. 

I received the art grant contract a week later on April Fools Day. I had read contracts almost every day my entire career. The principle is not complex: two people agree to something and it’s written down…The Art Grant Contract was horribly one-sided. April Fools.

I had previously contacted insurance companies that knew Burning Man and now that I had something to insure, they had something real to price. There was nothing out there for over a million dollars in coverage. This was a building that would be occupied by hundreds 24/7 for a week in a harsh and challenging environment.

…I asked Burning Man for help. Nothing…I read the contract through again. My god, it was both silly in numerous places and so one-sided to be laughable. It was not just one issue, it was just plain weird on many issues. When things are badly written, you can almost see the person typing extemporaneously to cover every fear, every situation and then without proofing it…just pushing it across in an email to you. Bad contracts are almost always evidence of an author that is afraid or in over their head. 

This contract had evidently been around for a very long time. It read like it had never been refined or negotiated. After another two weeks of going full blast, I asked for help from Burning Man again. Two of us went to the offices in San Francisco and sat opposite four BM folks. There are meetings you attend in your life where nothing really happens. This was one. I walked them through my understanding of the personal risk I would be taking: my house and family’s wellbeing would be behind the very, very small amount of insurance and a thin LLC. I needed help. I tabled numerous common options and they were all rejected….the other side of the table did not care about the “artist”, because they never had to. They were all paid, insured and none of them were taking a dollar of risk. I was at the wrong table. It was actually all about me now. It was not about providing a place of respite for 70,000 people, it was not about our team fundraising the 60-70% of the funds, it was not about six months off and months to build the piece. If anything went wrong, there was no other side of the table other than lawyers: it was about me all by myself, all alone, and a contract with my signature on it. Or not.

So there you have it. No help for the artist. People who earn a salary working for BMOrg, and have no personal dollars on the line beyond that, shifting all the risk onto someone else and their family.

This contract has never been made public, before Ross’s whistleblowing. Now we know why. Will the new “online system” let artists see what they’re signing up for, before they submit their intellectual property with their “Letter of Intent”?

Ross Asselstine: Burner hero

Ross Asselstine: Burner hero

Ross has suggested a number of very reasonable modifications to the contract, which would make it more fair and balanced. If BMOrg cared about artists, they would listen. Just like if they cared about their community, they would listen. Not just listen: act, accept responsibility for their wrong-doing and make changes to improve the situation going forward. That would show us that they heard us.

Instead, they’ll probably say “hundreds of artists have signed this contract, so we don’t care about one artist complaining just because we wouldn’t change the terms for him”.

Is fairness and a level playing field important to this community? Or should BMOrg be free to exploit everyone for money, wherever they see fit?

Ross says:

How can Burning Man become, and set the highest standard as, the best self-expression and art event anywhere in the world, by having the best support, grant process and environment for artists anywhere in the world?

I believe the “self-expression” portion of the question has been achieved. There is quite simply no other event like Burning Man. So many people have worked years to make it what it is. It’s unique, and the world comes to Burning Man for that reason. I think the answer to the “art event” portion of the question is how does the event move forward and develop the following items:
1) A transparent and equitable form of agreement for artists.
2) Adequate support, funding and an improved art department.
3) The best participant culture that respects and honors artists.
4) A fair and easily understandable process for use of artwork post BM.

Many attendees think that all artists at BM are there because they love all things BM. Most are there because it has a unique culture and unique prominence for large or unusual art. What is linked with this opportunity is a horrible  contract and huge burdens on artists. Almost every artist out there would not sign the contract if it was for any other venue. If put succinctly if not crassly: the audience is the bait and the contract is the hook. It’s that bad.

It’s actually simple to make it fair.


I’ve left the worst of the legal clauses to the end of this story, for the sake of readability. Some have Ross’s comments attached; any emphasis and [comments in bold] are from Burners.Me. Read the whole contract here.

RECIPIENT RESPONSIBILITIES
1.1. Integrity is the cornerstone of responsibility for every Recipient receiving an Honorarium Grant. This Agreement sets a base level expectation of responsibility for Recipient, and Burning Man expects that Recipient will adopt integrity as his or her modus operandi. Recipient is considered accountable for every aspect of the Art and shall serve as Art Project Lead.

2.3. Recipient will also furnish one or more high-resolution Art Image(s) or drawing both as a digital file as well as a printout, to be used by Burning Man to help inform and promote the Art, both before and after the Event. The Art shall be deemed approved upon Recipient and Burning Man’s dated signatures on this Agreement. (This is fine except, the question is what happens after the event. Many artists feel abused by giving up all rights on a partial grant to art before final payment is even made. Most grants are not fully settled until November or as late as January. Really,… that late.)

2.4. Any materials prepared and submitted to Burning Man, including the Art Plans, maquettes, drawings, and models, may be retained permanently by Burning Man for possible exhibition and other uses. (This silliness is in direct conflict with the submission text that says you get everything back. This whole thing should come out. What I don’t get is they just demand it rather than requesting temporary use or to pay for it…)

GRANT OF RIGHTS TO BURNING MAN
3. The Recipient shall retain title to and ownership of the Art including all copyrights associated with the Art. Recipient including all of Recipient’s collaborators, if any, grants to Burning Man and Burning Man’s sub-licensees and assigns the following rights:
(This started out pretty good, but damn….here goes the benefactor wanting crazy rights to art of which they only paid a small portion of; it’s like saying you can develop the formula to Coca-Cola but anyone in the universe can make the stuff for free.)
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3.1 To display the Art at the Event and to take still or moving photographs, video, digital, audio, or other recordings of the Art at the Event and of Recipient, including Recipient’s team, engaged in the manifestation of the Art at the Event.
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3.2 A nonexclusive, worldwide, perpetual, irrevocable, royalty-free license to: (a) copy, distribute, publicly display, create derivative works based on, and otherwise use any photographs, video or other images of the Art in connection with the Event or any Burning Man related project; and (b) sublicense the license in subsection (a) to third parties in connection with a Burning Man related project or a third party project after informing and receiving feedback from Recipient’s Art and/or the principles and culture Burning Man. This Agreement does not limit the rights and permissible uses that Burning Man would have independent of this Agreement, including rights under the U.S. Copyright Act or other applicable intellectual property laws
(This is so absurd it’s laughable. An art event, created by artists, owned by artists actually has this in a contract? WTF!? I don’t know how all this crept into this contract but it’s the worst behavior of any benefactor could ever exhibit: they give a partial grant and they want everything possible and anything conceivable. The whole pile of shit has to come out. If an artist feels great at the end of the process….maybe they can give something back to the benefactor after final payment. That is an event based on gifts. What happens in this wonderfulness of text is everything shitty about what happens to artists in the real world, it does not have to be part of BM at all. BM will go on without this. If someone wants to make a movie or coffee table book, they can get BM’s permission for on-playa activities and then go get a license from artists that may have not yet given some limited third party license to BM already. BM will exist without documentaries, books and news
articles that don’t have the time to seek approval and credit artists.)
[note that the way this is worded, Royalty-Free means BMOrg doesn't pay the Artist any royalties; it in no way precludes them from charging royalties to any sub-licensees]
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3.3 Crediting Burning Man for Grant – If the Art is ever exhibited or written about publicly, including on Recipient’s own website, Recipient shall credit Burning Man for the Grant and its help in making the creation of the Art possible and will use its best efforts to ensure in all materials, including any program description, publicity, signs or other materials disseminated to viewers or the public, the statement “This artwork made possible due to a grant from Burning Man.”
(The thing that sucks about this is the reverse is not practiced by BM: pictures all over their website with little if no visible credit to the artists. They let film crews loose and little credit is given to artists. You can’t have it one way folks!)
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6.5 Recipient for itself and for its collaborators, affiliates, employees, volunteers, contractors, funders, representatives and agents (collectively, “Releasors”), assumes all risk of injury or loss and hereby releases, waives, discharges and covenants not to sue Burning Man and its officers, directors, employees, collaborators, affiliates, volunteers, contractors, funders, representatives and agents (collectively, “Releasees”) from all claims and liability, that is or may be owed to Releasors, Releasors’ personal representatives, assigns, heirs and next of kin, for any and all loss or damage or claims of any
sort, including on account of personal injury to Releasors, including death, or for injury to Releasors’ property of any nature (including real and personal property), related to the construction, installation, transportation, display, use including participants’ interaction with or climbing on, removal or clean up of the Art at the Event, or use of the Art Plans and Art Images.
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6.6 Releasors shall be liable for and shall indemnify, defend and hold Releasees harmless against any claim, suit, loss or damage, actual or threatened, valid or invalid, and from any damages, judgments, liabilities, costs and expenses, including attorneys’ fees, direct or indirect, arising out of or in connection with the creation, construction, installation, transportation, display, interaction with, climbing on, removal, clean up or other uses of the Art, including limitation any claims concerning personal injury, loss or death, damage or injury to personal or real property, or otherwise suffered by
Releasors, participants, spectators or others.
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8.8 Black Rock Arts Foundation (BRAF) may offer fiscal sponsorship to Burning Man funded Honorarium art projects. The fiscal sponsorship program would assist Recipient in its efforts to raise an approved amount of funds, in addition to Grant, over a specific timeline. The fiscal sponsorship organizer will retain a 10% fiscal sponsorship fee from all funds raised from the program
[note most investment banks take a cut between 2% and 5% for helping raise money] 
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10 Depending on the nature of the Art, the Performance Deposit shall be 15% to 30% of the Grant. If Burning Man supplies the Recipient with Fuel, Fire Wood, Water, Decomposed Granite, use of Light Towers and/or Scissor Lift or other materials or services for the current Event, the charge for these materials or services will be deducted from the total Grant and subtracted from any Performance Deposit due the Recipient. Burning Man shall mail to Recipient any remaining Performance Deposit owed by November 15, 2014 following the current Event.
(the event ends on the first weekend of September, BM holds artist’s grant money for 2 and a half months?….no, let’s settle up within one month like the real world, hard as that may seem.)
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11.5 Recipient shall be required to Check-Out with a member of the Art Team prior to departure from the Event. At such time, a member of the Art Team will survey the installation site to ensure that the site is clean – as determined in the sole discretion of the Art Team member. If the installation site is not clean to Burning Man’s satisfaction, Recipient shall continue to clean the art installation site until approved by the Art Team member.
(A huge problem is that the artist has to clean up moop from the attendees. This should not be solely on the artist. Mutual responsibilities would be fair. Ten feet beyond the piece can be on the artist and they rest is on the community.)
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SALE OF ART
14.  If the Art is sold before the Event, the Recipient must fulfill all commitments set forth in this Agreement including the creation, completion, delivery, installation, display at designated site, removal, Leave No Trace and final report at the current year Event, and shall inform Burning Man of the sale at the time of sale. If the Art is sold, before or after the Event, Recipient shall pay to Burning Man 10% of the gross sale proceeds (calculated before any deduction of commissions, taxes or other costs) 
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DEATH OR INCAPACITY
18.3  In the event of death, this Agreement shall terminate effective upon the date of death. Unless such delivery is waived by Burning Man, the Recipient’s executor shall deliver to Burning Man the Art in whatever form or degree of completion it may be at the time, and Burning Man may display it as a tribute to the Recipient, and shall acknowledge that it is incomplete.
[imagine what it would cost Marco Cochrane's estate to transport Bliss Dance, Truth is Beauty, and all his other giant sculptures to a location of BMOrg's choosing]
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18.4  In the event that this Agreement is terminated by Burning Man due to Recipient’s death, incapacity or for any other reason, Sections 3, 4, 6 and 13-20 shall survive the Agreement’s termination.
(Look up from your computer…guess what Section 3 is?! THAT”S RIGHT….all that crap about licenses to your copyright. Section 6: Safety and Liability. Section2 13-20: ….shit…what did they take out if all that crap is still in, hmmm, Section 1.1 is Integrity…..that does not apply. I need a beer).
[Although the Art is now owned by BMOrg, the late artist's estate still has all the liability for anything that might happen, even if the art is displayed outside Burning Man.]
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Read the full contract here.

What are BMOrg trying to achieve? Is this just a poorly drafted contract, that remains that way because no-one has ever challenged it before Ross? Or do they really want to exploit the artists for commercial gain? I would encourage everyone to go to Ross’s web site and read the comments of support he’s received from our community. What BMOrg does to respond to this criticism will speak volumes – as will their silence.
Hopefully, the new Online Arts system and the new Burning Man Arts department (which absorbed BRAF and all the cash they didn’t distribute to artists) will be a step in the right direction.

Filed under: Art Tagged: 2014, art projects, arts, bmorg, civic responsibility, commerce, communal effort, complaints, decommodification, event, future, gifting, scandal, self expression

A New Online Art Grant System Is Live

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image: Jim Bauer/Flickr (Creative Commons)

A new online system for Art Grants has quietly gone live. It’s buried deep in the blackrockarts site. The deadline is December 1 and you have to pay a fee to submit your Letter of Intent. It’s a little confusing – although it is called “Burning Man Grants for Art”, it’s only for art projects that aren’t going to Burning Man.

For Playa art, they provide a link to Burning Man’s web site, which says the deadline is Feb 15. This information conflicts with the last JRS, which said:

Burning Man Arts — the new department combining the Black Rock City Art Department with the Black Rock Arts Foundation (BRAF) — will launch a new online system in mid-November designed to make it easier for artists to apply for honoraria grants for art destined for Black Rock City.

This year, applicants will be required to first submit a Letter of Intent (LOI), which will allow the Grant Committee to select which projects will be invited to participate in the full grant application process, saving everybody time and effort.

The system will go live in mid-November, and LOI submissions will be accepted for four weeks. The Grant Committee aims to inform artists if they are invited to participate in the full grant application process by the beginning of 2015.

All artists hoping to receive a Black Rock City honorarium will need to participate in this new LOI process.

More information will be made available via the Jackrabbit Speaks and on the Burning Man Arts web pages as the rollout approaches.

Reading between the lines, I figure that both the blackrockarts.org and burningman.com sites have incorrect information, and artists who want an Honorarium Art Grant for a project at Burning Man 2015 should treat the Jackrabbit’s information as the most current – and wait for an announcement of the new system.

The other new online system that Black Rock Arts announced in their October newsletter, is for non-Playa art:

Burning Man Grants for Art (formerly the BRAF Grants to Artists program) 2015 grant cycle is underway!  The online form for submitting a Letter of Intent (LOI) is now live. Tell us about your fantastic idea for a community-driven, interactive art project!

We fund projects that incorporate community involvement and exist for public benefit. If you’re hatching an idea for a project that brings people together, prompts interaction, and reaches beyond traditional experiences of public art, we’d love to hear about it!

The deadline for “Burning Man Grants for Art” – which, to be clear, is actually for art that is NOT for Burning Man – is December 1 2014, so artists who want to be considered for that need to pay the fees and get their submissions in, in the next 11 days. They fund 10 to 15 projects a year, between $500 and $10,000, with grants typically being in the range of $2000 - $6000.

From blackrockarts.org:

We have begun accepting Letters of Inquiry (LOI’s) for our 2014-2015 grant cycle. Read on to find a link to the LOI submission form. The deadline to submit an LOI is December 1, 2014. Late LOI’s will not be accepted, with no exceptions.

Full proposals will be accepted by invitation only, with LOI applicants either invited to submit a proposal or rejected by early January 2015 (exact date TBD).

We prioritize funding highly interactive, community-driven, collaborative works of art that are accessible to the public and civic in scope.

What is ‘interactive’ art?

  • Art that requires human interaction to complete the piece.
  • Art that involves the community and the audience in its creation, presentation and display.
  • Art that prompts the viewer to act.
  • Art that can be experienced in more ways than visually. We are fans of art that is can be approached, touched, heard or experienced, as well as viewed.
  • Art that prompts people to interact with one another.
  • Art that responds to participants and to its environment.
  • Art that causes people to reflect on the larger community.
  • Art that challenges the viewers’ traditional perspective on art.
  • Art that belongs to the public and exists for the benefit of all.

What kind of work does this program not fund?

Although we are open to all proposed forms of media, there are some common projects that typically fall outside the scope of our criteria. The exception to all of the examples listed below would be if the project had a highly interactive element that moves the project outside the definitions of its genre.

We typically do not fund:

  • Static work, such as sculpture with no interactive component
  • Gallery work, such as paintings in a gallery
  • Publications – poetry books, photo books, fiction, etc
  • Photography
  • Screenplays or films
  • Musical, theater or dance productions
  • Social aid/relief efforts
  • Entrepreneurial endeavors
  • Art destined for the annual Burning Man event in Black Rock City. There is a separate grant process to fund playa-bound artwork. Please visit the Burning Man website to learn more about the BRC Honorarium application process. (This program does, however, sometimes fund works headed to regional Burning Man events)

Our grants range between $500 and $10,000, but we most commonly award between $2000 and $6000. We typically fund approximately from 10 to 15 projects a year and receive as many as 300 proposals.

Full proposals will be accepted by invitation only in early 2015. To be invited, you must submit a Letter of Inquiry by December 1st.

Timeline

  • Our online LOI application for our 2015 grant cycle is live!
  • LOI’s are due December 1, 2014, 5:00 pm, Pacific Standard Time.
  • Selected applicants will be invited to submit a full proposal by early January, 2015 (exact date TBA).
  • Proposals are accepted by invitation only, and will be due in February, 2015 (exact date TBA)
  • Selected grantees are usually announced March 15 of the year of the award.
  • Funds are usually released to new grantees April 1 of the year of the award.

Late Letters of Inquiry and proposals will not be accepted. No exceptions. Please read our application instructions below for more details on how to apply.

Letter of Inquiry Instructions

Our online Letter of Inquiry will give you the opportunity to provide us with the following:

  • Name of contact person, contact person’s phone number, email address and mailing address
  • Name of the lead artist or program manager if different from the contact person
  • Name of project or program
  • An invitation code, which is “GrantsForArt-LOI-2015
  • Brief description of the physical manifestation of project or program (1500 characters, about 250 words or 1 double-spaced page)
  • Brief description of how the project or program fits the program’s grant criteria and definition of interactivity. (1500 characters, about 250 words or 1 double-spaced page)
  • One to three images or other media files
There is a $5.00 fee to submit your LOI. The entirety of this fee is payment to Slideroom.com, the online application service we use. You will be asked to pay with a credit card upon completion of the LOI. You will need an invitation code to submit the online LOI, which is posted on this page, above. [Code is: “GrantsForArt-LOI-2015″]
 
  

Proposal Instructions

Invitations for proposals will be extended to selected projects in late December 2014 or early January 2015. If selected, you will be invited to fill out our full application online. Uninvited proposals will not be considered.

In our online application, you will have the opportunity to tell us about your project, its goals, audience and interactive potential.

A complete proposal includes:

  1. The completion of the online proposal. We do not accept printed and mailed proposals.
  2. A timeline. Our online application has a form where you may describe your timeline, or you may upload your own format. We prefer you use our online form.
  3. A budget. Our online application will have a link to a template you may use, or you may upload your own format. We prefer you use our template.
  4. Supplemental images and materials. You will have the opportunity to upload images or other media files. We highly recommend you submit visual representations of your proposed project.
There is a $5.00 fee to submit a full proposal. The entirety of this fee is payment to Slideroom.com, the online application service we use. You will be asked to pay with a credit card upon completion of the proposal.
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image: Carrie Cizauskas/flickr (Creative Commons)

image: Carrie Cizauskas/Flickr (Creative Commons)

Once again, the burden is shifted to the artists, who have to pay to submit a Letter of Intent, and pay again to submit a full proposal. $1500 doesn’t seem like too much for BMOrg to spend on software licensing, to let the 300 artists submitting proposals send them in for free. It’s less than 3 Donation tickets. Sure, it’s only five bucks (twice, if the artist makes it through the first round) – but it’s only five bucks to the corporation raking in $30 million a year, too, and to the non-profit entity with more than $1 million of undistributed assets. It seems a little cheap, for a charity whose sole purpose is supporting the Arts.

We’re still waiting on the announcement of 2015′s theme, which would be helpful to know for artists submitting their ideas for grants.

The 2014 theme was announced on January 8, the 2013 theme was announced on November 30, 2012, and the 2012 theme was announced on this day, November 19, three years ago at the Artumnal Gathering fundraising gala. The 2014 Artumnal will be held this Saturday, perhaps the announcement will come then.


Filed under: Art Tagged: art, art projects, artists, arts, bmorg, braf, burning man arts, deadline, grant, news

2014 Early Access Photos

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Hi all! I’m Dave LeClair but you can call me by my playa name, Rabbitt! I’ve been burning for five years and I take thousands of photos when I go, mostly while perched atop my bicycle. Hopefully I can show you something you missed! This is my first blog post for Burners.me, and I’ll begin by sharing what I captured a few days before Burning Man 2014 officially began on Sunday, August 24th.

 

This was my first view of The Man on Thursday morning, August 21st. The Alien Siege Machine can also be seen. Along with Embrace and the Temple, these were some of the only big pieces of art standing at the time.

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Here’s Embrace on Thursday morning.

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The Man didn’t have a head until Friday morning.

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This bicycle was near Center Camp.

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Thunderdome being erected.

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So yeah, although a couple thousand burners arrived before me, the playa was still pretty empty.

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Does anyone want to guess what this became?

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Mount Infinity being assembled.

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The Temple.

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Opulent Temple’s stage before it was a stage.

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DMV registration line

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The Souk was the “marketplace” of tents surrounding The Man. Souks were run by about two dozen different regions around the world. I volunteered for Seattle’s “Rat City Social Club”, which is the orange tent awaiting setup.

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The Souk faced a lot of delays during setup. Souk workers like myself would stop by The Man often to find out when things would be ready. Eventually someone put this spinner up.

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I loved seeing this. I don’t think it’s complete in this photo. Unfortunately I never stopped back here to see it again.

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Skinny Kitty Teahouse going up.

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Lending a hand on a Seattle project.

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…and things are almost ready! This was shortly before opening processions at The Man.

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Huge thanks to Burners.me for giving me the opportunity to write this guest blog post. If you enjoyed this post, please let me know and I’ll be back with more. Happy December, burners everywhere!

 


Filed under: Art, Burner Stories, General Tagged: 2014, early

The Church Trap

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Wedding at Church Trap, 2013. Image: Duncan Rawlinson/Flickr (Creative Commons)

 

This is a documentary produced, directed, shot and edited by John Senften @ Experience Media about Church Trap, one of the more clever art installations I’ve seen on the Playa.

Church Trap is a large-scale interactive art piece designed by artist Rebekah Waites that made its debut at the 2013 Burning Man festival. Church Trap combines the elements of a decaying church and a box trap. Tipped on its axis, a large wooden pole appears to be the only thing suspending it high up in the air. At the base of the pole is a rope waiting for participants to give it a tug and possibly collapse the church over unsuspecting victims inside.

However, if one dares to venture underneath the seemingly unstable structure, a world of visual and playful delights awaits the participant inside. At the stage the infamous antique pump church organ controlled the LED light installation piece designed by artist Jena Priebe acted as the visual bait that lured participants inside. Even before the Church Trap Crew completed Church Trap at Burning Man, crowd’s gathered and pushed their way inside to enjoy the sights and sounds. A phenomenal hit for Burning Man 2013, Church Trap has enjoyed being a part of numerous news sources as well as a featured piece in the 2014 3D IMAX film “From Sand To Ashes”.

At midnight on the Friday before the close of the festival, Church Trap was burnt to the ground. The Organ and Installation piece saved from a fiery end, they both live on in numerous art exhibits through out california. Most recently you can view and play with the organ at The Spring Arts Tower in Downtown Los Angeles until May of 2014.

Church Trap was more than just an installation art piece at Burning Man, it became a non stop performance piece and a labor of love for all who dared to enter. Even though the participants of Black Rock City did not physically build the piece, their interaction with the organ and pulpit added the finishing touch to the piece. For one week on the playa, Church Trap became the most interactive art piece. A non stop 24/7 roller coaster ride of performances, weddings, speeches, and musical performances.


Filed under: Art Tagged: 2014, art, art projects, arts, playa love, stories, videos

Today’s Problems Through Yesterday’s Eyes

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Re-blogged from boredpanda.com:

Satirical Illustrations Of Today’s Problems Drawn In The Style Of The 50s

John Holcroft is a well-known British illustrator who has worked for BBC, Reader’s Digest, The Guardian and the Financial Times, among others. However, what makes him famous are not his employers, but the brilliant satire reflected in his illustrations and the retro style he uses to create them.

Every time Holcroft publishes a new drawing, they inevitably go viral and spread all over the Internet. His style is based on advertisements from the 50’s, and he reproduces everything from their visual design style down to their aged vintage feel.
The content of these illustrations, however, is anything but old-fashioned – social issues and modern behavior drawn in a satirical way. The issues he focuses on include our dependence on technology, society’s greed and the devaluation of workers, just to name a few.

Read the original post at Boredpanda

Images by artist John Holcroft

The guy in the polka dots reminded me of BMOrg’s eclectic team of radically included freaks.

 

 


Filed under: Art, Warm Fuzzies Tagged: 2014, art, art projects, civic responsibility, funny, ideas, satire, self expression, social commentary

Burning Man Influencing The World [Update]

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We are everywhere! Here we have the latest fashion from the 2015 Grammy Awards. Clearly Burner-inspired…

Image: icdyk.com

Image: icdyk.com

Joy Villa, a model/actress and recording artist, took her cue from Burning Man’s trash fence. She up-cycled her nudity. Very avant garde…This is a Bjork-in-a-swan level publicity stunt.

Image: Molly/Flickr (Creative Commons)

Image: Molly/Flickr (Creative Commons)

The dress was designed by a San Diego man, who “just made a superstar”.

From NBC San Diego:

The Grammy gown — or snow fence dress or orange dress or whatever name you’ve heard it called — that everyone is talking about was designed by a San Diego man.

In fact, it debuted here three years ago.

The gown is part of Andre Soriano’s vintage collection, and before New York-based artist Joy Villa walked it down the red carpet at the Grammys on Sunday, it made its runway debut during San Diego Fashion Week in 2012.

“I was like, ‘Girl, you wanna take over the planet? I have a gown for you,’” Soriano told SoundDiego.

Up until about a week ago, Soriano and Villa didn’t know each other. Then her agent called him about dressing the artist for the Grammys.

“” just forewarned [Villa],” Soriano sayid. “ ‘You’re going to trend in the best and the worst.‘ But she’s an artist. She really has an amazing voice, and I channeled her.”

Though Soriano had a few options for her (“I have a purple gown that has a train longer than the 101 Freeway,” Soriano said, laughing), he pushed the orange gown made of recycled snow- or construction-fencing material — like what you’d see at a ski run.

“Orange is the new black!” Soriano exclaimed. “I thought that was just a perfect position for her to just make a statement, really, and I highly suggested the orange gown. The minute she stepped foot on the red carpet, she was being pulled left and right. Everyone is like, ‘Who is Joy Villa?’ And they’re like, ‘Andre, you just made a superstar.’ And I was like, ‘I did?’

Source: http://www.nbcsandiego.com/blogs/sounddiego/Orange-Fence-Dress-at-Grammys-Made-by-Local-Designer-291432921.html#ixzz3RU5knvM9 

Images via Buzzfeed.com:

CBS

AFP / Getty Images VALERIE MACON

Work that snow fence Joy!

AFP / Getty Images VALERIE MACON

CBS

Joy Villa Basically Wore An Orange Snow Fence To The Grammy Awards
CBS

daft fence
[Update 2/11/14 6:30pm]
It seems a Burner got there first:
burner trash fence

Filed under: Art Tagged: 2015, actress, celebrity, dress, fashion, grammys, joy villa, model, trash fence, up-cycling

2015 Temple Design Revealed

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promise in the desert2015 temple coppertemple model
It’s the Temple of Promise. In the midst of a carnival of chumps, suckers, and rubes. Nestled within the 100-foot high Temple structure will be a very Bohemian grove of trees.

temple of promise trees

Looks like it should provide great shelter in a dust storm, especially with that copper cowling. I think it will sound amazing from the inside.

From the Temple of Promise Facebook page:

The Dreamers Guild is a new collective of builders, artists, caretakers, and dreamers. We are honored that our first project as a team will be to build the Temple for Burning Man in 2015. Temple of Promise is brought to you by dreamers including:

  • Jazz Tigan: Artist/Designer
    Dan Swain: Architect
    Jason DeCook “Woodshop”: Build Lead
    Todd Evans: Project Manager
    April M. Jones: Communications Lead
    Gloria Beck: Volunteer Lead
    Douglas Smith and Jordan Rose: Architect Design Team
    Mark Day: Documentarian/Videographer
    Leori Gill: Bookkeeper, Photographer
    Scooter Wilson: Lighting Team
    Dylan Modell: Crew Support
    Communications and Fundraising Team: Dave Slater, Elaine Noble, Melissa Kirk, Sharma Hendel, more.
    Kevin Byall: Grove Lead
    Kenji Aragaki: Fire Pits Lead
    —————————————————————The Temple is a Journey
    Everyone who comes to Black Rock City is on a journey. We were inspired by the idea that the Temple could support, enrich, and deepen this journey through its very design. To this end, our offering first presents an immense skyward reaching spire but immediately invites you deeper, offering a transformative path as it gradually twists and tapers to an imminently human scale.

    The Temple Serves
    Our offering provides solemn spaces for individual contemplation as well as the
    capacity to accommodate larger gatherings of both remembrance and celebration. Traditions and rituals make the Temples of Burning Man truly singular – they are secular, ephemeral, and defined by the participation of their visitors. Our offering recognizes and cherishes these elements while seeking to interpret in a unique way.

    The Temple Listens
    The Burning Man community engages deeply with its Temple, coming to this place of sanctity with many different needs, carrying many different burdens. We view the Temple experience as a conversation with the space and feel the primary role of the Temple is not to speak but to listen. This guiding principle has been a touchstone informing every aspect of our design process.

templetop
Matthais Pliessnig’s designs inspired the Temple Crew

 From Voices of Burning Man:

For four years in a row, the temples of Black Rock City have been palatial, romantic, classical in design. Time’s up. Some members of the 2015 Temple crew worked on the enchantingly abstract, boundary-pushing Temple of Flux five years ago, and they have brought that same fluid, organic inspiration to this year’s design: the Temple of Promise.

templemid

The Temple of Promise is a guide. It’s a calming hand, and it’s a listening ear. Nestled in its center is a grove of trees. It’s no tower or pyramid or other such shape dictated by logic alone. It is no less a temple for its lifelike forms. It is more.

Scattered amidst the flow of the Temple area, wooden sculptures shaped like stones form a soft boundary. The tapering spiral of the main structure provides shelter and quiet. The lobed spire at its opening will tower 97 feet high. The tail of the building curls into a circle around the open-air grove, a container well suited for gatherings. The trees will be bare at the beginning of the week, but participants will leave their messages on strips of white cloth, which they will hang from the trees like the leaves of a weeping willow.

templegrove

Here’s some of the previous work of this Temple Crew that members of this Temple Crew have participated in as part of other crews:

Image: Neil Girling/Flickr (Creative Commons)

Temple of Flux, 2010. Image: Neil Girling/Flickr (Creative Commons)

Trojan Horse, 2010. Image: Sharona Gott/Flickr (Creative Commons)

Trojan Horse, 2011. Image: Sharona Gott/Flickr (Creative Commons)

Image: The Tablehopper/Flickr (Creative Commons)

Anubis, 2012. Image: The Tablehopper/Flickr (Creative Commons)

Alien Siege Machine, 2014. Image: John Tock/Flickr (Creative Commons)

Alien Siege Machine, 2014. Image: John Tock/Flickr (Creative Commons)


Filed under: Art Tagged: art, dreamers guild, temple

Here’s How To Make Your Own Dreamscope A.I. Images

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ai burn 5

The famous movie Blade Runner is based on Philip K Dick’s story Do Androids Dream Of Electric Sheep? Recently Google, makers of Android and robots, have been blowing up the Interwebz with their Artificial Intelligence that they taught to dream.

Now you too can use this capability. Click here to use the Dreamscope app. Big thanks to Adam for sharing this.

Put any image you want in, and choose an effect:

Screenshot 2015-07-16 11.50.30

Here are some Burner images already generated. Please share your own in the comments.

 

 

embrace burn deep dream larry embrace burn deep dream alexey dreamscopeai burn 6ai burn 4ai burn 3ai burn2ai burnel pulpo aimugwump frontmugwump ai

 

 


Filed under: Art, Warm Fuzzies Tagged: 2015, a.i., ai, art, artificial intelligence, artilect, deep dream, dream, dreamscope, google, trippy visuals

Truth Is Beauty Gets Permanent Home in San Leandro

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truth is beauty kulturologia

Image: Kulturologia.ru

Marco Cochrane’s Truth is Beauty sculpture is going to San Leandro, part of a drive to turn the East Bay into a tech mecca. It’s causing some controversy, due to the implied nudity

From ABC7 News:

A sculpture of naked woman three-stories tall is supposed to draw tech companies to an East Bay city, but it’s placement near the San Leandro BART station means everyone will see it.

“She’s big and she’s beautiful… and she has no clothes on,” Deborah Acosta, the chief innovation officer at the City of San Leandro, said.

At 55-feet-tall and illuminated by thousands of LED lights, you can’t miss the sculpture “Truth Is Beauty.” Built by Bay Area artist Marco Cochrane for Burning Man 2011, she’ll find her permanent home at San Leandro’s new tech campus.

“Art is really the underlying base for anytime you’re doing innovation,” Acosta said.

Art, like beauty, is in the eye of the beholder and this time the beholder is a private company. The city required the developer set aside 1 percent of its construction budget for public art.

“This was a very unusual step to require art in a new development and I think you’re going to see it as a model going forward that we’re going to require it of everybody who wants to develop,” Acosta said.

But since it’s on private property there was no public input on what art should be chosen.

“I think it’s great! I mean, San Leandro is out in front,” resident and business owner Mike Miraglia, of Miraglia Catering, said. He says he isn’t offended by the sculpture’s full frontal. “Whatever draws attention and brings people to San Leandro would be good.”

Others say it draws the wrong kind of attention. Illustrated in a letter to the editor of the San Leandro Times, Gerry Isham writes, “Truth is beauty, but tacky is forever.”

Yet city planners say they’re hoping to attract people who are attracted to this art.

“Really change the image of San Leandro with millennials, tech millennials, women in technology, so these groups that can create a new sort of Mecca for start-ups and tech folks in the Bay Area,” Greg Delaune, UIX Global

“Really great art inspires controversy and it’s the conversation that needs to take place around this that is wonderful,” Acosta said.

The sculpture will be installed sometime next summer.

[Source: ABC7 News]


Filed under: Art Tagged: 2015, art, controversy, east bay, marco cochrane, news, truth is beauty

FoxCarn And The Betel Store

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2015 foxcarn

FoxCarn & the Betel Store is the China and Taiwan regional project for Burning Man 2015. 

The project will feature “worker” participants drawn from Burning Man attendees, who will make Apple parody products as part of an interactive art installation in which participants will experience working in an electronics factory meant to draw parallel to the real-life Foxconn, complete with a robotic overseer arm overhead.

The installation draws from both the Taiwanese-owned but China-based company Foxconn, which manufactures much of the key electronic components in Apple projects under inhumane labor conditions, as well as the Taiwanese tradition of betelnut beauties who are a common sight in the Taiwanese countryside.  As described by organizers, this is meant to call attention to commodity fetishism in contemporary capitalism as well as the role of gendered labor.

[Source: New Bloom]

The FoxCarn Facebook page is more direct in its commentary on FoxConn:
Screenshot 2015-07-31 13.03.59
They met their lucky $2888 funding goal on Kickstarter. Looks like robotic overlords are pretty cheap, these days.
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The Jackrabbit spake:
A cybernetic collaboration between Taiwan, China and the Burner diaspora, FoxCarn & the Betel Store, will set up shop in the Midway at the Man base this year. Exploring the symbiotic relationship between Chinese factories and Western consumer culture, FoxCarn’s rallying cries include: “Consume different! Think global, exploit local. Decommodifying the fetish, unalienating labor. Circulating gifts of Taiwan and China with the Burning world.”

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FoxCarn & the Betel Store is the third in a series of regional projects from Taiwan and/or China to Black Rock City.
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The first was Enlightenment in 2013, an eighteen-foot tall meditating man.
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The second was the Taiwan Temple Market last year. They return to the market theme again in 2015 with the Betel Store.
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The team for FoxCarn is largely composed of members from these past two projects plus the organizers of Dragon Burn, Shanghai’s regional event. The team mixes up “diaspora” Taiwanese and Chinese, with Taiwan and China-based expats.

ian china contactIan Rowen is the China Regional contact for Burning Man. He has put together and continues managing the concept and the team, and has written all of their copy.

Nathan Melenbrink is the lead architect and robot designer. He, Jiyoo Jye, and Tiffany Cheng (Taiwanese-American) are all students at the Harvard Graduate School of Design. Nathan designed the 2014 Dragon Burn effigy.

Kenny Yu, from Hong Kong, is the lead graphic designer.

Michael Huang, Taiwanese/Chinese-American, freelance designer and fire lead on Enlightenment, is co-managing.

Jen Childs and Nick Kothari, Dragon Burn organizers based in Shanghai, are leading up China-side sourcing along with Elaine Kang. They are also providing additional design help.

DJ Furth, Beijing-based filmmaker, cut their Kickstarter video.

Jimi Moe, Spring Scream co-founder and member of the Taiwan Temple Market last year, is helping with materials production.

Ty Chen, founder of dance troupe Luxy Boyz, will choreograph the “product launch” on Tuesday night, during which Ian Rowen will don a turtleneck and wire rim glasses for the launch of:  iSwag: their most personal swag yet. Tagline: “This changes nothing!”

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FoxCarn robot team. Photo credit: FoxCarn & the Betel Store

Ian Rowen, the producer of this project, recently gave an interview about the project to Taiwanese Columbia University student Brian Hioe in New Bloom magazine:

IR: FoxCarn shows how Taiwan is implicated in China’s economy as investor, manager, and mediator between the Chinese party-state land masters, Chinese labor, and global capital. The design of the space, with the FoxCarn factory and the adjacent Betel Store, also in some ways reflects cross-Strait economic geography. In general, the piece takes aim at commodity fetishism and capitalism more broadly, and is meant to give participants a visceral reminder that their objects of desire don’t materialize from thin air, without real human and environmental costs. In this way, we intend to playfully “unalienate labor”.

BH: I also want to ask about the aspect of the betelnut beauties.  This is something distinctively Taiwanese and isn’t something which has any direct relation to FoxConn that you’ve incorporated into FoxCarn. What is the role of the betelnut beauties in regards to FoxCarn?

IR: FoxCarn is the production side of our project, while the Betel Store is the sales and marketing side. The Betel Store satirizes Apple, and adds a uniquely Taiwanese sense of place that highlights the erotic imaginaries that drive so much of consumer product marketing. Instead of the Apple Store’s “genius” salesperson, our sales staff, male, female or otherwise, will be a “beauty”. By, if you will, “decommodifying” the oft-fetishized betelnut beauty, our project also plays with desire as a motive force of capitalism, not just in the sales of stuff, but in the deployment of the human body. So we’ll swank up our otherwise sleekly minimal Betel Store with gaudy pink lighting, and our staff will wear provocative Taiwanese/Chinese uniforms, including Betel-branded dudou.

IR: FoxCarn & the Betel Store are in a premier, highly-trafficked set of tents located right at the base of the Burning Man, the center of the whole event. The Man Base is meant to manifest the year’s art theme, and in recent years has also been a showcase for the globalization of the event’s culture. This year the theme is Carnival of Mirrors, so they’ll be sent up like a Carnival Midway, hence our name, FoxCarn. Burning Man is a big place—with 70,000 people and thousands of projects, there’s too much for one person to see. But pretty much everyone makes it to the Man Base, so this is a perfect spot to interact with the very wide variety of creative and influential people that compose the city’s population. Given Burning Man’s increasingly broad impact beyond its temporary urban confines—and with most major press organs in attendance—we also look forward to our message, and our “goods,” spreading far and wide. We’re also building our online presence and community. Of course, supporting our Kickstarter is a great place to start.

265f30db759f99b2989277a29db2ea06_originalLast year, with Caravansary and the Silk Road, the theme was commerce and trade. We had a souk at the Man base, a market place selling (ironic) timeshares and whatnot. This year, in the carnival, it looks like we have ironic retail stores again (and ironic Commodification Camps). We get  some subliminal messaging about our robot overlords thrown in, buzzing over our heads while we enjoying playing rubes at the carny.
I’m surprised they’re not handing out “Hello Titty” t-shirts or something. Perhaps that’s more of a Japanese thing.
hello-kitty-satva-horizontal-2

First we had the iPhone on the Playa, now we have an Apple Store and iPhone factory. This comes after previous Burning Man advertising ironic looks at commodity fetishism:

2013_iphone

1683901-burning-man-gets-its-own-iphone-app-updated-rotator

Image: Curtis Simmons/Flickr (Creative Commons)

Image: Curtis Simmons/Flickr (Creative Commons)

bummer hummer 2008

Image: jojomelons/Flickr (Creative Commons)

Image: jojomelons/Flickr (Creative Commons)

big-vw-bus-burning-man

 

burning man burger kingmcsatans

Baal Mart and TaarGay. Image: Wayne Stadler/Flickr (Creative Commons)

Mal Mart presents Baal Mart and TaarGay. Image: Wayne Stadler/Flickr (Creative Commons)

Image: Blip.TV documentary on Helco

Image: Blip.TV documentary on Helco

baal mart night

Baal Mart, 2012. Image: Wayne Stadler/Flickr (Creative Commons)

bm_ghostbusterschaosManhattan01-X2forbes-sm

Image: razlfections.com

Image: razlfections.com

SpamTanic by Karen Weir (Burning Man 2012) Photo: Wendy Goodfriend

SpamTanic by Karen Weir (Burning Man 2012) Photo: Wendy Goodfriend

Image: Hiker Carl

Image: Hiker Carl

Some of these were pretty funny. Some of them fell flat. It’s a fine line  – let’s hope that Foxcarn and the Betel Store falls more on the funny side than the thinly veiled commercial promotion side.

Ultimately, psychologically, the thing that you are mimicking and emulating is the thing that you are promoting. The irony helps make these mainstream brands more palatable to those who might otherwise be offended by them. As They say, “there’s no such thing as bad publicity”. And as They also say “sex sells”. It doesn’t matter whether money changes hands: you are being sold this commodity fetishized lifestyle at this art project that supposedly parodies it.

For anyone interested in exactly how subtle and psychological modern marketing can be, I highly recommend Douglas Rushkoff’s book Coercion: Why We Listen To What “They” Say. It was published in 2000, before social media, smart phones, and Big Data, but everything described is still part of the system and working better than ever.

cocercion

 

Apple is the world’s most valuable company, and a core part of the Bay Area tech scene. Many current and former Apple employees are Burners, as are many loyal Apple users. Building robots for Apple is right there at burningman.org, on the Founders page. Slavery, robots, and the tech industry are interesting themes with which to build a bridge towards potential Chinese Burners. To me this showroom and production line says “commerce and politics” more than “art and culture”.
Burning Man is becoming a must-see place for an upwardly mobile generation of Mainland Chinese, and there is even a major Chinese theme camp now. More on that “coming soon”…

Filed under: Art Tagged: 2015, apple, art, asian, betel store, branding, china, chinese, commodification, decommodification, diaspora, foxcarn, gifting, market, marketplace, retail, robots, shopping, souk, store, taiwan

Photographer Gifts Playa Portraits

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ruprecht playa photo shoot

Wear your best pinks. New York based graphic artist Peter Ruprecht is gifting his art on the Playa. Join the Facebook event if you’re interested in participating.

Enough people have been asking me to shoot them on the playa that i have decided once again to do a fully studio lit photoshoot on the playa for anyone one to come get shot as a playa gift. Sign up here so i kind of get any idea how many to accommodate …or just show up on playa….either way come get photographed. Just come in white. It will be at Dragonfly Den on 10 and C Thursday at sunset just before their Pink Party.
https://www.facebook.com/events/149464662065815/

peter 2013 girls playa

You can check out his last Playa photo shoot here.

Here’s some of the amazing stop-motions Peter has made at past Burning Mans.

 

 

 


Filed under: Art Tagged: 2015, art, gifting, peter ruprecht, photography, portrait, stop motion, videos

[Spoiler Alert] Burning Man 2015 Construction Photos

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Hey all! Dave “Rabbitt” LeClair here! Setup at Black Rock City always excites the hell out of me, so I thought I’d share these Instagram photos from the hard workers out in the desert already! I understand that some of you consider this stuff to be spoilers, so proceed with caution!

The head goes on the Man today! Photo by @gregvnielsen

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The latest large-scale steel sculpture by Marco Cochrane. Photo by @kunstarchitekt
<UPDATE: Photo removed per request from the team>

Photo by @crone_up

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Photo by @crone_up

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If you have more details on these projects, or you simply enjoyed these photos, please comment! I’ll try to post some more soon. Happy packing!


Filed under: 2015, Art, News
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